Welcome to CopyLeftLicense.com! Here you will find an archive of all the copyleft and open source licenses that have been published in the past. From Beerware Licensing, where you need to buy a beer for the open source programmer if you see them in a bar, to the fine-tuned and legally-curated Berkeley Software Distribution (BSD) License, we have it all. By knowing where we've come from, we might be able to learn where to go!

This archive contains 729 texts, with 682,528 words or 4,889,496 characters.

Licenses : Open Source and CopyLeft Licenses

A collection of open source and copyleft licenses.

Artistic License 1.0 Preamble The intent of this document is to state the conditions under which a Package may be copied, such that the Copyright Holder maintains some semblance of artistic control over the development of the package, while giving the users of the package the right to use and distribute the Package in a more-or-less customary fashion, plus the right to make reasonable modifications. Definitions: "Package" refers to the collection of files distributed by the Copyright Holder, and derivatives of that collection of files created through textual modification. "Standard Version" refers to such a Package if it has not been modified, or has been modified in accordance with the wishes of the Copyright Holder ...

Oculus VR, Inc. Software Development Kit License Agreement Copyright © 2014 Oculus VR, Inc. All rights reserved. The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.1. Human-Readable Summary* You are Free to: Use, modify, and distribute the Oculus VR Rift SDK in source and binary form with your applications/software. With the Following Restrictions: - You can only distribute or re-distribute the source code to LibOVR in whole, not in part. - Modifications to the Oculus VR Rift SDK in source or binary form must be shared with Oculus VR. - If your applications cause health and safety issues, you may lose your right to use the Oculus VR Rift SDK, including LibOVR. - The Oculus VR ...

This FastCGI application library source and object code (the "Software") and its documentation (the "Documentation") are copyrighted by Open Market, Inc ("Open Market"). The following terms apply to all files associated with the Software and Documentation unless explicitly disclaimed in individual files. Open Market permits you to use, copy, modify, distribute, and license this Software and the Documentation for any purpose, provided that existing copyright notices are retained in all copies and that this notice is included verbatim in any distributions. No written agreement, license, or royalty fee is required for any of the authorized uses. Modifications to this Software and Documentation may be copyrighted by their authors and need not...

February 2002 Preamble -------- The Berkeley Software Distribution ("BSD") license has proven very effective over the years at allowing for a wide spread of work throughout both commercial and non-commercial products. For programmers whose primary intention is to improve the general quality of available software, it is arguable that there is no better license than the BSD license, as it permits improvements to be used wherever they will help, without idealogical or metallic constraint. This is of particular value to those who produce reference implementations of proposed standards: The case of TCP/IP clearly illustrates that freely and universally available implementations leads the rapid acceptance of standards -- often even be...

Cube game engine source code, 20 dec 2003 release. Copyright (C) 2001-2003 Wouter van Oortmerssen. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions m...

People : Open Source Enthusiasts

A collection of open source and copyleft license writers.

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