Welcome to CopyLeftLicense.com! Here you will find an archive of all the copyleft and open source licenses that have been published in the past. From Beerware Licensing, where you need to buy a beer for the open source programmer if you see them in a bar, to the fine-tuned and legally-curated Berkeley Software Distribution (BSD) License, we have it all. By knowing where we've come from, we might be able to learn where to go!

This archive contains 729 texts, with 682,528 words or 4,889,496 characters.

Licenses : Open Source and CopyLeft Licenses

A collection of open source and copyleft licenses.

gSOAP Public License Version 1.3b The gSOAP public license is derived from the Mozilla Public License (MPL1.1). The sections that were deleted from the original MPL1.1 text are 1.0.1, 2.1.(c),(d), 2.2.(c),(d), 8.2.(b), 10, and 11. Section 3.8 was added. The modified sections are 2.1.(b), 2.2.(b), 3.2 (simplified), 3.5 (deleted the last sentence), and 3.6 (simplified). This license applies to the gSOAP software package, with the exception of the soapcpp2 and wsdl2h source code located in gsoap/src and gsoap/wsdl, all code generated by soapcpp2 and wsdl2h, the UDDI source code gsoap/uddi2, and the Web server sample source code samples/webserver. To use any of these software tools and components commercially, a commercial license is re...

(c) Jim Davies, January 1995 You may copy and distribute this file freely. Any queries and complaints should be forwarded to Jim.Davies@comlab.ox.ac.uk. If you make any changes to this file, please do not distribute the results under the name `zed-csp.sty'.

Oculus VR, Inc. Software Development Kit License Agreement Copyright © 2014 Oculus VR, Inc. All rights reserved. The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.1. Human-Readable Summary* You are Free to: Use, modify, and distribute the Oculus VR Rift SDK in source and binary form with your applications/software. With the Following Restrictions: - You can only distribute or re-distribute the source code to LibOVR in whole, not in part. - Modifications to the Oculus VR Rift SDK in source or binary form must be shared with Oculus VR. - If your applications cause health and safety issues, you may lose your right to use the Oculus VR Rift SDK, including LibOVR. - The Oculus VR ...

Attribution-NonCommercial-ShareAlike 2.0 CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE. License THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR...

Copyright 1992, 1993, 1994 Henry Spencer. All rights reserved. This software is not subject to any license of the American Telephone and Telegraph Company or of the Regents of the University of California. Permission is granted to anyone to use this software for any purpose on any computer system, and to alter it and redistribute it, subject to the following restrictions: 1. The author is not responsible for the consequences of use of this software, no matter how awful, even if they arise from flaws in it. 2. The origin of this software must not be misrepresented, either by explicit claim or by omission. Since few users ever read sources, credits must appear in the documentation. 3. Altered versions must be plainly marked as...

People : Open Source Enthusiasts

A collection of open source and copyleft license writers.

Home|About|Contact|Privacy Policy