CopyLeft License : Every Open Source License

Welcome to CopyLeftLicense.com! Here you will find an archive of all the copyleft and open source licenses that have been published in the past. From Beerware Licensing, where you need to buy a beer for the open source programmer if you see them in a bar, to the fine-tuned and legally-curated Berkeley Software Distribution (BSD) License, we have it all. By knowing where we've come from, we might be able to learn where to go!

This archive contains 729 texts, with 682,528 words or 4,889,496 characters.

Licenses : Open Source and CopyLeft Licenses

A collection of open source and copyleft licenses.

Oculus VR, Inc. Software Development Kit License Agreement Copyright © 2014 Oculus VR, Inc. All rights reserved. The text of this may be found at: http://www.oculusvr.com/licenses/LICENSE-3.1. Human-Readable Summary* You are Free to: Use, modify, and distribute the Oculus VR Rift SDK in source and binary form with your applications/software. With the Following Restrictions: - You can only distribute or re-distribute the source code to LibOVR in whole, not in part. - Modifications to the Oculus VR Rift SDK in source or binary form must be shared with Oculus VR. - If your applications cause health and safety issues, you may lose your right to use the Oculus VR Rift SDK, including LibOVR. - The Oculus VR ...

Using Creative Commons Public Licenses Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses. Considerations for licensors: Our public licenses are intended for use by those authorized to give the public permission to use material in ways otherwise restricted by copyright and certain other rights. Our licenses are irrevocable. Licensors should read and understand the terms and conditions of the license the...

ZENPLEX PUBLIC LICENSE Version 1.0 1. Definitions. 1.0.1. "Commercial Use" means distribution or otherwise making the Covered Code available to a third party. 1.1. "Contributor" means each entity that creates or contributes to the creation of Modifications. 1.2. "Contributor Version" means the combination of the Original Code, prior Modifications used by a Contributor, and the Modifications made by that particular Contributor. 1.3. "Covered Code" means the Original Code or Modifications or the combination of the Original Code and Modifications, in each case including portions thereof and corresponding documentation released with the source code. 1.4. "Electronic Distribution Mechanism" means a mechanism gener...

NETIZEN OPEN SOURCE LICENSE Version 1.0 --------------- 1. Definitions. 1.0.1. "Commercial Use" means distribution or otherwise making the Covered Code available to a third party. 1.1. "Contributor" means each entity that creates or contributes to the creation of Modifications. 1.2. "Contributor Version" means the combination of the Original Code, prior Modifications used by a Contributor, and the Modifications made by that particular Contributor. 1.3. "Covered Code" means the Original Code or Modifications or the combination of the Original Code and Modifications, in each case including portions thereof. 1.4. "Electronic Distribution Mechanism" means a mechanism generally accepted in the software develop...

Cube game engine source code, 20 dec 2003 release. Copyright (C) 2001-2003 Wouter van Oortmerssen. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions m...

People : Open Source Enthusiasts

A collection of open source and copyleft license writers.

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